4A Games announced at GDC 2018 in San Francisco that they are working with Nvidia to use the RTX technology in Metro Exodus.
The real-time global lighting should be realized by raytracing. The new video shows the matching tech demo. “Metro Exodus” will be released in fall 2018 for the Xbox One, PlayStation 4 and PC.
It states: “Rather than create a theoretical tech demo to showcase this new RTX technology running in the 4A Engine, we wanted to explore a practical application in an in-game scenario that our fans could benefit directly from and running in Metro Exodus, on our proprietary 4A engine, using actual game content – you might recognize this environment from our 2017 E3 trailer!
We have used true raytracing to render both Ambient Occlusion and Indirect Lighting in full realtime, in a practical The scenario can be seen running at NVIDIA’s booth at GDC 2018. ”