Fresh maps and lots of zombies: The second, paid DLC package “The War Machine” provides neat content for “Call of Duty WW2”, but is it worth the purchase?
When Call of Duty WWII was released in November 2017, It had a successful action gameplay and ample scope away from the relatively short held campaign.
But since then, the game changed every month. The developers worked closely with their community and provided regular patches, but also free additional maps. The support from Sledgehammer Games is absolutely exemplary.
With The War Machine, the second chargeable DLC additional package has been available for a short time.
NEW PATCH BRINGS BIG CHANGES
But before we go into the contents of “The War Machine”, we also have to talk about the current patch 1.13 to “Call of Duty WW2”. The nearly 5 GigaByte large data bundle brings with it many important changes and provides for a partly drastically changed feeling.
Sledgehammer makes some adjustments to the divisions and classes. For example, you can easily reduce the damage caused by grenades while at the same time making add-ons that are previously tailored to specific classes, such as the bayonet, accessible to all classes. Of course, you have to unlock these talents first, but “Call of Duty WW2” offers much more options when equipping the classes and thus invites you to experiment.
FOUR CARDS FOR A HALLELUJAH
The flesh of “The War Machine” is undoubtedly the four fresh multiplayer cards. These could hardly be more different. The good news in advance: none of the maps disappointed and still there are smaller, qualitative differences.
Our personal favorite is “Dunkirk”. As the name suggests, it plays in the French coastal town of Dunkirk. The level adheres to old “Call of Duty” virtues and has three areas with the beach, the sidewalk in front of it and the houses in which you play with other players. The structure is clear and clear and who have already played other Call of Duty maps will feel at home very quickly and safely. Only a few unfortunate respawn points disturb and occasionally cause frustration.
By contrast, “Egypt” is much more complex. This map, based in Giza, relies on a hard change of bright exterior and dark temples. Occasionally the narrow tunnels even feel like a labyrinth. “Egypt” is currently suitable for shotgun shooters and melee, a sniper will get problems here. The map proves to be a solid map and offers the usual fast fire changes.
The same applies to “V2”, which, however, offers more variety in terms of map design and includes, for example, a tower for snipers.
This is followed for the first time by a somewhat unhappy air battle. It does not really fit into the overall concept of the map and thus acts as a foreign body. So “Operation Husky” is quite moody but does not seem to be as unified as previous cards.
ZOMBIES IN BERLIN
And of course, “The War Machine” also comes with a new episode for zombie mode. “The Shadowed Throne” takes you and your fellow combatants to Berlin, destroyed by the war and the undead. At its core, of course, the adventure remains the same: So you repel zombie waves and work you with the points earned through the mission.
Above all, “The Shadowed Throne” convinces with its great setting. The scrappy Nazi capital could hardly look more beautiful and the architecture also picks up typical locations for the time, such as a collapsed cinema. This zombie mission is not only more varied but also better balanced than the stakes from previous DLC’s. In addition to narrow streets where the zombies are only too happy to nail you down, you will always find larger places where you can get some air.
Ideally, you’ll be playing along with some experienced friends who already know some of the tasks. Otherwise, the ever-increasing zombie hordes are getting on their heels. “The Shadowed Throne” also offers the hidden miracle bus which is very effective against a larger opponent collections new weapon. However, the construction of this cannon is anything but easy and requires many attempts before it works.
The second DLC supply “The War Machine” for “Call of Duty WW2” is quite impressive. The new section of the zombie mode makes up for earlier weaknesses and the included multiplayer maps also convince.
Especially “Dunkirk” thrilled with his typical “COD” layout and the rough duels on the front line. Although “V2” and “Egypt” do not reach the highest level, they are nice additions to the previous map portfolio.
Only “Operation Husky” could tolerate some fine-tuning due to the partly unfortunate reset points and the strange air battles. Overall, however, “War Machine” proves to be a successful addition and is therefore absolutely worth the money.