The game world of “Red Dead Redemption 2” will be much bigger than the first part, as Rockstar Games has confirmed. However, the immersion is in the foreground, which is why it has to come in a variety of ways. It must not seem empty and boring. After all, compared to a “GTA 5” you are traveling much slower, either on foot or on horseback.
Co-studio head Rob Nelson says: “You have to balance it, you have to make sure it’s always visually interesting, and that wherever you look, there’s something interesting to see, something to follow, something to go to want etc. ” In addition, the inner areas should reach an unprecedented depth. The world should be believable down to the smallest detail. “Red Dead Redemption 2” will be released on October 26, 2018 for Xbox One and PlayStation 4.