For Shadow of the Tomb Raider, the developers promise no frustrating trial-and-error gameplay. Gameplay director Vincent Monnier said, “We avoid trial and error where you have to die to understand what’s going on.” What we’ve been using since the beginning of this trilogy is tinkering. It’s more about thinking about the situation: “Oh, okay, so if I put that down there and do that, it will work, but if I do, I’ll die.”
That’s why players usually do not feel betrayed by the game because you always have a chance to predict every kind of danger, continues Vincent Monnier. Leading writer Jill Murray commented on Shadow of the Tomb Raider hubs, “We’ll have a few hubs, including the biggest hub we’ve ever seen, so players will not get a closer and more personal view of the culture necessarily from the perspective of artifacts, but they meet people and have to live by their side. ”
Shadow of the Tomb Raider will be released on September 14, 2018, for the PC, the Xbox One, and the PlayStation 4.