Xbox Elite Controller Series 2 Full Review


The first-generation Xbox Elite controller was an incredibly successful piece of hardware that left little to be desired. Now it is available in a revised version and has lost none of its charms.

In our test, we tell you what new features Microsoft has given the input device – and how it is possible that the Series 2 Elite Controller is even better than its predecessor.

f you don’t have time at the moment, there’s the TL; DR: customizable with interchangeable sticks and D-Pad, four additional paddles on the back, two reaction distances for the left and right trigger. In addition, the controller is extremely easy to hold, and the buttons can be reassigned as desired via the app. Apart from the price, there was no criticism.


What strikes you at first glance: The rubber was pulled from the back to the front. This may take some getting used to visually, and the silk feel suffers somewhat. But the longer you hold the controller in your hand, the happier you are about this design decision. Furthermore, the silver stripe on the top of the controller has been trimmed back and now appears in a noble dark grey. The digipad was also coloured accordingly.

The Elite Controller of the second series also has two analogue sticks, the control pad already mentioned, four face buttons (not counting the Xbox, the view and the menu button), the two bumpers and triggers and four paddles on the Back.

In contrast to the predecessor, the upper paddles are a bit narrower. Fortunately, one would like to say, because this way the input device can be wrapped much more comfortably.

However, the triggers have three reaction paths compared to the past. The buttons can either be pressed as with the regular controller of the Xbox One, or they react after a short or medium distance and then block.

While a long print path is desirable in racing games, a shorter pressure path in shooters turns out to be more pleasant. The two triggers can be configured independently of each other using the small controls on the back of the controller.

The paddles, the directional pad and the sticks can also be replaced. This happens without any tools. The parts are magnetically connected to the controller and do not fall off even during intensive game sessions and do not slip at the stupidest moment.

While the Elite Controller of the first series included two medium-high, convex curved and two high concave curved sticks for replacement, this has changed somewhat in the new edition. Now the standard sticks can be exchanged with two equally concave but slightly wider contact surfaces for the thumb.

In addition, a slightly higher version of the normal stick and a convexly curved stick with a subtle circular pattern are included.


If you need a little more resistance to achieve better performance (as was the case in physics lessons earlier), you can adjust the resistance of the analogue sticks over three levels. A small tool is included with the controller – and the desired resistance is adjusted with a simple turn, whereby no huge differences should be expected here.


The remapping of the individual keys is nothing new. The assignments of the individual buttons can be adjusted both on Xbox One and on the PC. The controller can be connected to the PC via Bluetooth or cable, but a USB Type-C connection is new.

Three different occupancy profiles can be saved, one more than the predecessor. An absolutely brilliant feature is the new shift mode. As on a keyboard, different buttons and triggers can be assigned a secondary function.

Let’s take the following as an example: The left bumper has “LB” as its primary action and “X” as its secondary action. In addition, the lower-left paddle is defined as a shift key. If you now press the paddle and LB, the system registers this as pressing the X button.

Furthermore, the vibration strength of the individual motors can, of course, be set separately, the reaction curve of the sticks adjusted and dead zones of the triggers saved at your own discretion. All of this is conveyed in an easily understandable way in the app, and you can see right away


What applied to the first Elite Controller also applies to its successful revision. The feel of the input device is first class. The processing and every single feature are incredibly well thought out and just as successful.

The very first Elite Controller came very close to perfection. With the innovations and revisions of the second series, the manufacturer was able to raise the bar again. Since a battery is finally installed, the controller can be charged with the included charging station.

And thanks to a recess in the supplied transport case, the USB cable can be connected directly to the station. The input device thus charges its batteries without having to be removed from the case.

The already extensive configuration app has been enriched with useful features but is still as easy to use as before.

And clear: Even if the Elite Controller is not a bargain, the processing and the abundance of features are worth the price. Unrestricted purchase recommendation!

Note: Unlike the standard controller from Microsoft, the Elite Controller is not compatible with iOS / Apple Arcade.

Written by Mickey Bucks


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